![]() The framework will post GCControllerDidConnectNotification and GCControllerDidDisconnectNotification, as with native controllers.Call scanForControllers] when you want to scan for controllers.Call when your app starts (uses private IOKit API).To listen for steam controllers, either:.Depending on how your game works, you might not need any changes at all. UsageĮverything should work like with MFi controllers. ![]() Run carthage update to build the framework and drag the built amework into your Xcode project. To integrate SteamController into your Xcode project using Carthage, specify it in your Cartfile: github "zydeco/SteamController" ![]() You can install it with the following command:
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